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2000 AD #2505: Prog 2505 cover
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2000 AD #2505: Prog 2505

Release Date
October 21, 2026
Series
2000 AD
Issue
#2505
Creators
Alec Worley, Annie Parkhouse, Arthur Wyatt, Ben Willsher, Dan Abnett, David Barnett
Call me The Mighty Tharg, for I am the being from Betelgeuse, who brings you cosmic Thrills!Open the pulse-pounding pages, Terrans, and let the zarjazness wash through you as your primitive human brains absorb the circuitshattering stories within. We’ve got more highoctane action this prog in the latest instalments of Judge Dredd, Durham Red, Herne & Shuck and Ghosted, and Azimuth’s current arc How to Train Your Dagon reaches its scrotnig finale, but fear not, the Abnett & Bettin droids are hard at work on the next batch of tales!JUDGE DREDD // THE NEW FUTURE, Part FiveMega-City One, 2148 AD. Home to over 300 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. Crime is rampant and only the Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! Accounts Judge Maitland attempted to lower crime through social programmes, and was shockingly assassinated…AZIMUTH // HOW TO TRAIN YOUR DAGON, Part SixWelcome to the city of AZIMUTH, a data-driven metropolis, where anything is possible. Ruled by an aristocracy of the New Flesh, such concepts of life, death, and body-forms are fluid. Anyone can take any shape, if it can be conceived by the imagination. A stranger has ridden into town — none other than Ramone Dexter — and revealed that Azimuth is in fact Downlode recrafted by a rogue Artificial Intelligence…DURHAM RED // HUNGRY CITY, Part SixLate 22nd century. Of all the mutants that have operated as Search/Destroy agents, perhaps the most feared is vampire DURHAM RED, who requires blood to survive. Mistrusted by both the criminals she hunts and her fellow Strontium Dogs, Red has a formidable reputation that precedes her, and she often takes on jobs outside of the Galactic Crime Commission…GHOSTED // BOOK TWO, PART SIXKinshasa, capital city of the Democratic Republic of the Congo, the far future. One of the fastest-growing mega-cities in the world, the metropolis is now a walled cityworld, so vast and divorced from the rest of the planet that it’s virtually its own realm. Young citizen Benu found herself neurally connected to a soldier fighting an alien war — but upon fleeing the city, she’s discovered that war is taking place outside the wall…HERNE & SHUCK // STORMING THE STONE, Part SixThe UK. Herne is a troubleshooter and hired help for many different magical factions. Accompanied by Shuck, a demon in dog form, he travels the country picking up work where he can, whether it be an exorcism or a rescue. Recently, he was tasked with saving young Carys from ritual sacrifice, and has made an enemy of the organisation known as St Michael. Now, they have her again, and Herne must lead a rescue…